There are 19 possible sprites experiments can have. Unlike most creatures in the game having just one dedicated sprite, experiments can have one out of many sprites that is closest to the appearance details the game pre-generated for it. With the release of the premium version of the game, it is possible for experiments to have an assigned sprite. Also, the letters being upper or lowercase depend on the experiment's size. Successful and intelligent experiments are red, whereas failed ones are green. Experiments, however, can be represented by different letters. In the original version of the game, or if classic ASCII graphics are enabled in the premium version, all creatures in the game are represented by a colored letter or character that remains constant. They can, however, be infected ghouls, which are a variant of undead that spread infections through bites. An experiment cannot be a vampire, werebeast nor a necromancer, due to experiments never being supernatural. The game also has spheres of influence that creatures are a part of, with experiments unsurprisingly being part of deformity and night. They can even have the ability to fly if their bodies are built for it. If the amalgamation is made, multiple creatures are used. If one of the first three are made, only one creature is used in the creation. Up to four species/creation types can be made: one sapient humanoid, one small quadruped, one large quadruped and one giant amalgamation. The failed experiments will have a more inefficient and sluggish appearance, such as being a worm or blob-like. The successful ones will have a definite form, and therefore, a very good sense of mobility, combat and even intelligence. There are two types of experiments: successful and failure. If playing the game using the "advanced world generation" option, the number of allowed experiments can be customized or disabled outright. They may have additional spheres attached to them, giving them further appearance changes and/or extra abilities.Īs mentioned before, an experiment will never be born as such, and must be created by either a necromancer or a goblin leader from unfortunate, captured animals or citizens. Experiments are one of - if not the most frighteningly grotesque creatures in the game.ĭespite these creatures being created by someone else - upon existing - they will suddenly be attached to a malevolent deity with the spheres of "deformity" and "night". They appear in both the game's "Fortress Mode" and "Adventure Mode". An experiment is many creature body parts combined to create a hostile abomination.ĭue to the procedural generation of the world and civilizations in the game, coupled with the fact that many elements can be customized by the player, the strength, placement, goals, creator and how experiments are created will all vary greatly. Experiments are a unique creature in the game, as they are not born, but created by a malicious figure and forced to be a minion of said figure. Experiments are possible minor or major antagonists in the indie construction and management simulation video game Dwarf Fortress.
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